Saturday, November 24, 2007

Crysis

Publisher : EA Games
Developer : Crytek
Genre: Sci-Fi First-Person Shooter
Release Dates : 13 November 2007


Crysis Preview
It was hard not to be completely impressed when the first images and videos of Crysis appeared about 18 months ago. Scenes of lush jungles and towering alien war machines looked light-years beyond what seemed possible. Of course, the two questions that revolved around Crysis since its announcement were whether it would deliver on those visuals and whether it would deliver a game worthy of those fancy graphics. It turns out that the answer to both those questions is a resounding yes, as Germany's Crytek has proven that its 2004 hit Far Cry was no fluke. In fact, it was just the beginning from this studio. With its sophomore effort, Crytek has managed to deliver an incredibly advanced and exciting first-person shooter that practically rewrites the rules for the entire genre.
Crysis is an alien invasion game set in the year 2020. An archeological team on a remote Pacific island is captured by an invasion force of North Koreans, and your US Special Forces team is dispatched to investigate and rescue the scientists. Clad in high-tech nanosuits capable of boosting your strength, speed, and armor, as well as cloaking you temporarily to the enemy, you're parachuted into a tropical paradise that's crawling with intelligent enemies and something else that's tearing both the North Koreans and US forces to shreds.

Like Far Cry, the first half of Crysis is essentially a "sandbox" game where you're put in the middle of incredibly large levels and tasked with an objective. How you get the job done is pretty much entirely up to you, which is part of the brilliance of the game's design. For instance, the environments are big enough to give you a wide range of latitude. Do you have to get to a certain point on the map? You can take a meandering route that avoids patrols and go stealthy, or try the up-front approach and try to blast your way through, with the danger of enemy reinforcements showing up. Need to infiltrate a North Korean-held village? You can try the front gate, or maybe explore and find a quieter way in.

Couple these huge environments with the powers of the nanosuit, and you have a ton more options. You can play like the eponymous character from the movie Predator and use your cloaking abilities to stalk North Korean patrols, picking them off one by one and watching the survivors react in confusion. That could be via a silenced rifle, or simply coming up from behind a guard and grabbing him by the throat and hurling him off a cliff, or through the roof of a building, or against a tree, or whatever catches your fancy. Enhanced speed and strength give you an amazing amount of mobility, so you can vault atop buildings and come down behind someone, or run up against a North Korean vehicle next to a cliff and push it over the side. In a heartbeat you can switch between different roles, from stealthy assassin to seemingly unstoppable death dealer. It's a game that makes you feel like a superhero, though not an invincible one, because you simply can't run roughshod over the enemy. Crysis rewards smart, fast thinking.

It helps that the game features a high degree of advanced physics and destructibility in a highly dynamic world. Getting caught in a firefight in the jungle is a cinematic treat, thanks to the way the bullets will chop down trees, while branches sway from impacts. This isn't just a visual effect, either, as falling timber can kill if it lands on someone. There's all sorts of emergent behavior like that throughout the game, events that spring up completely unintended or unforeseen. In one instance, the flaming wreckage of a chopper landed on a hut, crushing it and killing all those inside.

Meanwhile, the gunplay and ballistics modeling make this shooter feel as if you're handling real weapons. Trying to hit a target at long engagement ranges is challenging thanks to weapon recoil and other factors. The North Koreans are encased in body armor, so they take some time to gun down, unless you aim for the head, which usually puts them on the ground. At your disposal is a variety of firearms, like shotguns and assault rifles. One of the neat aspects of the game is that you can fix up your weapons on the fly, adding scopes, silencers, and grenade launchers, provided you've found them. There are trade-offs for each add-on. Silencers let you take down guys quietly, though they reduce bullet damage, meaning you've got to make every shot count. Or flashlights mounted on your weapons might help you out in dark levels, but will give you away.

Crysis gives you all of these toys and ratchets the action higher and higher the deeper you get into it. The first level of the game introduces you to the sandbox combat and the nanosuit. From then on, the battles become larger and more intense as the action escalates. You'll storm North Korean-held villages and bases; encounter their counter to your nanosuit; take part in a chaotic assault on a North Korean harbor; and from there the game accelerates. Next is a wild tank battle in a tropical mountain valley, with helicopters and jet fighters roaring overhead. There's a sheer rush as your tank plows through vegetation and knocks down trees as missiles and tank fire erupt all around you. Meanwhile, the vehicle explosions are convincing, right down to the way ammunition cooks off and sends spirals of smoke outward. It's visual poetry of destruction. You're not confined to your tank the entire time, either. You can jump out at any time and use your suit powers and rifle to take on enemy infantry. When they're dead, pick up their dropped rocket launchers and engage vehicles in a cat-and-mouse-style game.

As events in the game continue to ramp up, you'll find yourself inside the alien ship, the zero-gravity environment delivers a visually strange and yet wondrous setting. As you navigate through the environment and engage the aliens you have to figure out your way through the level. Escape the alien ship and you're tossed into a frozen environment against the alien foe. After the alien vessel, the game becomes less free form and more linear, but it also amps up the action along the way, reflecting the way that the stakes are being raised. Now you're trying to fight your way out of the alien sphere, which means dodging war machines that look like something from The Matrix. There are a few more surprises in store from that point before you get to the ultimate showdown.

The one criticism that can be leveled on the story is that it leaves you screaming for more. While there's an adrenaline-packed finale, you still don't want the game to end on the note that it does. The single-player campaign is around eight to 10 hours long, which is a healthy amount for a shooter. There's a lot of replay here, too, as you can experiment with a multitude of different approaches. Plus, it's fun to go back and try out the large, set-piece battles again and again, since they can unfold in different ways thanks to the dynamic nature of the combat and the artificial intelligence.



System Require :-
System: Intel P4 2.8 GHz / AMD Athlon 2800+ / Intel Core 2.0 GHz or equivalent
DirectX Version: v9.0c

RAM: 1024 MB

Hard Drive Space: 6000 MB

Other: • Video: NVIDIA 6800 GT 256 MB / ATI X800 Pro 256 MB or better

Wednesday, November 21, 2007

Close Combat: Modern Tactics


Publisher: Matrix Games
Developer: Strategy 3 Tactics
Category: Strategy
Release Dates
Digital Download - 11/15/2007
Official Game Website




Modern Tactics Preview

Matrix Games Strategy 3 Tactics, and CSO Simtek are thrilled to announce that the latest and greatest title in the legendary Close Combat series, Close Combat: Modern Tactics, is now available for purchase via the Matrix Games Online Store. Offering the tactical real time intensity found in the original World War II Close Combat titles blended with modern weaponry and real-world as well as hypothetical conflicts, Close Combat – Modern Tactics is an exciting and innovative new addition to the Close Combat series that still holds the addicting appeal of its predecessors.


David Heath, Director of Operations at Matrix Games, said “The Close Combat series has always been among my favorite wargames, so the release of a modern take on this tried and tested gaming system is particularly exciting.”

Andrew Williams of CSO Simtek added “It’s great to finally see fans of the series on the civilian side get to take a crack at this new modern release. It’s been great working with Matrix Games as they’ve given us the support we need to make Modern Tactics cross the gap from a military training tool to a fun new consumer product!”


Close Combat: Modern Tactics combines classic top down real time tactical warfare with the excitement of multiplayer head to head gaming. Developed from the US Marines training simulation, Close Combat: Marines, you get to take command of all types of modern battlefield weaponry including Abrams tanks and Soviet-made RPGs as well as air, helicopter and artillery support. This is serious gaming at its best.

You take command of modern US forces or various opposition forces in one of 25 scenarios included with the release. Engage in combat with up to 5 players per side and participate in intense head to head battles using Modern Era weaponry and equipment on gorgeous hand-drawn maps measuring from 1km square to giant 4km x 1km maps. Fight on hypothetical battlefields ranging in style from backwoods America to the streets of Iraq and the former Soviet republics. You face all the enemy can throw at you in a series of immersive, action-packed engagements that will test your tactical abilities! Air and artillery support are on-call but the final objective can only be secured by Close Combat. You are in command!


Exciting features of Close Combat - Modern Tactics include:
  • Based on Close Combat Marines, which is used as a USMC training simulation

  • Gorgeous hand-drawn 1km square to 1x4km maps
  • Comes with 25 Modern scenarios based on real-world and hypothetical conflicts

  • Realistic soldier psychological profiles during combat

  • Mount and Dismount specialized vehicles with infantry units

  • Close air support and direct and indirect fires.

  • Ability to protect your men in buildings, bunkers, and trenches.

  • Includes specialized squads, weapons, soldier types, attack aircraft & artillery.

  • Designed to be easily moddable to provide years of additional gaming excitement.

  • Adjustable game speed scroll speed and sound volume.

  • Multiple nationalities with varying capabilities available to both sides. .. and much more

Get more information on Close Combat - Modern Tactics from its official Matrix Games webpage.


Description

Close Combat: Modern Tactics brings you classic top down real time tactical warfare with the excitement of multiplayer head to head gaming. You take command of either US or opposition forces and engage in head to head battle (with up to 5 players per side) using modern era weaponry and equipment on gorgeous hand drawn maps measuring 1km square up to giant 4km x 1km maps. Air and artillery support are on-call but the objective can only be secured by Close Combat. You are in command!


Hardware Requirements
  • Windows 98/ME/2000/XP/Vista

  • 300 Mhz Processor or faster

  • Minimum 256mb (recommended 512mb; 1 Gb for Windows Vista)

  • Video Card capable 1024 x 768 or better

  • 16-Bit DirectX 9 compatible soundcard
  • Hard disk space: 1.5 Gb
  • CD-ROM

  • DirectX 9.0c

  • Optional peripheral hardware: microphone / headset / speakers to co-ordinate with your allies via any VOIP application

BLADE STORM: The Hundred Year's War

Publisher: KOEI Corporation
Developer: Omega Force
Category: Strategy
Release Dates
N Amer - 11/07/2007
Official Game Website
Discuss This Game
Also available on: 360


BLADESTORM: The Hundred Years' War Review

KOEI is back again delivering Bladestorm: The Hundred Years’ War on the PlayStation 3 (also on the Xbox 360), which is reminiscent of their Kessen series. Assuming the role a rogue commander within a group of mercenaries, players have the choice to choose between the two sides of the war and ultimately sway victory to one side or the other.

What exactly is the “The Hundred Years’ War”? For a quick history lesson, it began in 1337 (who knew that Internet jargon was popular prior to the ‘90’s?) and ended somewhere around 1453. Based around England attempting to take the French throne for their own, it’s a storied conflict that even includes the legendary heroine, Joan of Arc (or for those in France, Jeanne d’Arc). So it’s safe to assume that all of this turmoil between England and France would make a good backdrop for a video game, right? Actually, that’s wrong; Omega Force, the developer of Bladestorm, created a strategy game that falls below expectations.


That’s not to say that there aren’t moments of enjoyment that come out of Bladestorm, because there were moments of triumph that were euphoric. Let’s start off with the fact that players are able to align themselves with either the French or the English – this alone made it worthy to see both perspectives of the war - though, this feature is becoming a regular in many strategy video games (Kingdom Under Fire on the Xbox allowing players to be good or evil). The other enjoyable portion came in overrunning the opposition without too much exertion of force.

The game begins in a tavern where I assumed control of creating my character. The character creation is the average ho-hum affair with the choice of gender, voice, and an ugly mug to wear. The faces are all preset, so don’t expect a level of customization to the point where you could recreate your favorite celebrity. Anyways, the heart the game is through the tavern where players are able to change the settings, follow the storyline through a journal, find new mercenaries, buy equipment, talk to NPCs and level up. When I was finally ready to go hunting for a mission, I checked out the contracts that I could accept and chose the path of Joan of Arc due that I just didn’t feel right joining “The Black Prince,” otherwise known as Prince Edward of England.


Missions usually ask for players to seize control of fortresses and capture towns with your ragtag group of mercenaries. This was particularly easy, especially with the wide range of units to use on the battlefield. From elephant troops to the usual swordsmen, I was in command of a powerful set of characters that wiped out anything and everything that stood in my way. But, alas, my overall experience with Bladestorm wasn’t as epic as I had once imagined it would be. The combat just isn’t up to par with personal standards for action-strategy games.

If you look at the game case, you might get the impression that this is another Dynasty Warriors hack-n-slash title, but that’s where you’d be wrong; it’s not even as exciting as that somewhat-stagnant series. Through pressing only a few buttons, players will sit back and watch their mercenary attack on the screen only to wait for their attack meter to slowly fill back up again. Even worse, the magic involved in the game (wait, France used magic to expel England out of their land?) isn’t anywhere as fun as I had hoped it would be. The magic had no oomph to it and lacked any sense of vigor.


Bladestorm features no co-op whatsoever; not even online co-op. With Bladestorm featuring computer A.I. that aren’t the sharpest knives in the drawer (both enemy A.I. and your mercenaries), more of a challenge was needed when on the battlefield. Another problem with Bladestorm is Omega Force only allowing the player to control one troop at a time rather than all the troops on the battlefield. While I didn’t run into any difficulty problems, I am betting many will since they can’t coordinate their attacks in succession to rid themselves of pesky enemies.

On the visual side of the game, Bladestorm is aesthetic pleasing on the eyes in only one area. If you have played any other KOEI game in the past, you can expect a high amount of characters on the screen at one time. If you are on that boat though, then you should also be ready for many of the same generic units to pop up all over the battlefield as you slaughter them. On top of that, the environments are dull with barely any detail, and the draw distance is minimal. So overall, Bladestorm’s best feature is the high amount of units placed on the screen at one time, but fails to be visually pleasing anywhere else in the graphics department.


Review Scoring Details for BLADESTORM: The Hundred Years' War

Gameplay: 6.0

It’s not terribly exciting to play; the strategy elements could be beefed up to include more control over the units and co-op is a must if there’s to be a sequel to help remove the game's dullness.

Graphics: 6.1

While it may be impressive to see a lot of units on the screen at one time, it’s the rest of the game the fails to provide a next-gen experience.


Sound: 6.5

The soundtrack is decent but what’s up with the shoddy voice-acting?

Difficulty: Easy/Medium

Som will have trouble getting a handle with the controls and tactics, but veteran players will find it easy.


Concept: 7.4

KOEI moved their base of the storyline from Japan/China (Samurai Warriors / Dynasty Warriors) to Europe, but Omega Force failed miserably with the execution of Bladestorm.


Overall: 6.2

At one time, I was overly excited for Bladestorm: The Hundred Years’ War due to the strategy elements, but in the end it’s the strategy portions that bothered me most.